MARY AND THE MONSTER
Augmented Reality Theatrical Experience
ROLE:
Director
DURATION:
1 Year
MEDIUM:
Shared Augmented Reality
TOOLS:
Photoshop, Cinema 4D, Sketchup Unity, Unreal Engine
AWARDS:
Cannes XR, Tribeca Film Festival, Epic Megagrant Recipient
PARTNERS:
NYU, Magic Leap, Epic Games
SUMMARY
Mary, a 20-minute AR experience by NYU Future Reality Lab and Magic Leap, immerses groups of 15 in an animated performance that tells the story of Frankenstein's inception from Mary Shelley's perspective.
APPROACH
I spearheaded the "Mary" project from its ideation to its completion, successfully transforming an ambitious concept into a powerful immersive augmented reality experience:
Conceived the original vision and provided art direction.
Collaborated with writers, technical directors, and producers to develop the project from prototypes to final deliverable.
Directed the motion capture performances of three actors, ensuring their movements and emotions resonated within the virtual environment.
Oversaw a multi-talented team of engineers, artists, and developers, guiding them to harness their collective skills and foster a collaborative environment to realize our shared vision for the project.
RESULTS
"Mary" was initially showcased as a technical demonstration at the Immersive Pavilion of SIGGRAPH 2019, followed by its premiere at the prestigious Tribeca Immersive and Cannes XR festivals in 2020.
MARY AT SIGGRAPH VIDEO
AR AUDIENCE EXPERIENCE
The initial demo of "Mary" at SIGGRAPH was a tabletop miniature for a small audience of 6, using Magic Leap headsets.
For the subsequent premieres at Tribeca and Cannes, we planned to elevate the experience to a new level, transforming the miniature tableau into life-sized characters and scenery to create an even more immersive and engaging spectacle.
TONE AND ATMOSPHERE
I envisioned "Mary" as a hauntingly classic gothic experience with whimsical and playful elements, inspired by Disney's Haunted Mansion and The Phantom of the Opera musical.
My team and I researched early 19th-century England to create an authentic historical foundation, then gave creativity free rein in design, resulting in concept images brimming with neon lights, vibrant colors, and ornate candelabras.
The standout character design exudes strong, unforgettable personalities, with every detail meticulously crafted to ensure each character brings unique charm to the narrative.
MARY UNREAL ENGINE
In fall 2020, I won an Epic Mega Grant, which empowered me to elevate Mary's visual fidelity by transitioning from Unity to Unreal Engine.
I hired a talented technical artist, lighting designer, and cinematographer to revamp everything from character models to graphics and animations for a short film of Mary.
The result is a stunningly reimagined Mary with significantly enhanced visual richness and an enchanting aesthetic that further deepens the audience's immersion into the narrative.
MARY UNREAL FULL FILM
MARY UNREAL STILLS
TEAM
Kris Layng / Creator, Director
Ken Perlin / Creator, Executive Producer
Gabe Zetter / Producer
Sebastian Herscher / Technical Director
Kat Jeffery, Chris Muller / Costumes and Characters
Liz Gerger / Art Direction
Thomas Meduri / Lead Technical Artist
Ryan Shore / Music
Marta Gospodarek / Sound Design
Eve Roth / Mary 4K Technical Art
Dan Lazar / Mary 4K Lighting and Cinematography
PARTNERS
Parallux
NYU Future Reality Lab
Magic Leap
TECHNOLOGY
Magic Leap
Autodesk Maya
Substance Suite
Opti-track